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Pixiv denjin makai 2
Pixiv denjin makai 2













pixiv denjin makai 2

Given that her legs are more than twice the length of her upper body and head (I checked, with science), Kurokishi was always going to be a kick-centric character, giving her excellent reach and mobility. She wouldn’t look out of place riding a motorcycle in Akira or leaping into action in Bubblegum Crisis she’s got a cool, calm maturity about her that makes it clear that she brokers no nonsense, but the sly grin on her character portrait suggests she has a sense of fun about her, too. These influences are especially apparent in Kurokishi’s design. With Denjin Makai originally releasing in 1994, it will not surprise you to hear that there are strong ’90s anime influences in the game’s visuals as a whole - including the arcade flyer, which was designed by Go Nagai. Somewhat dominatrix-esque influences on her outfit - the dark colours, the thigh-high boots - make it abundantly clear that Kurokishi is absolutely the one in charge around here, and she’s the one who chose to dress like this, thank you very much. Her sprite stands tall and proud, and her outfit is effortlessly sexy without being super-slutty. Kurokishi is an immediately striking character.

pixiv denjin makai 2

Thus the government assembles an elite Ghost-fighting squad, consisting of a robot, a near-naked wrestler with a perpetual grin, a shounen anime protagonist, a beast girl inspired by Son Goku from Journey to the West, a terrifying bioweapon-looking thing (who you can tell is female because she’s pink) and Kurokishi, a cop with a flagrant disregard for the force’s dress code. And, as anyone who has ever slapped a printer that isn’t working knows, the natural next step after technology fails is to resort to brute force. The Ghosts are agents from abroad who cannot be detected by the supercomputer’s systems. Specifically, it turns out to be somewhat vulnerable to a particular breed of criminals that come to be known as “Ghosts”. Nothing is truly perfect, though, and of course, the supposedly flawless supercomputer has its flaws. This came out over twenty-five years ago at the time of writing, remember. It’s all very “surveillance society”, and is oddly prescient, given the way we live our lives today. Said supercomputer is supposedly so sophisticated that its crimestopping capabilities are second to none. The plot of Denjin Makai revolves around a Far Eastern city managed by a supercomputer. Which is a shame, because Denjin Makai is superb - as is its sequel Guardians, which likewise didn’t make it over here - and Kurokishi is super-hot. It got a port to Super Famicom under the name Ghost Chaser Densei, but neither the arcade version nor this port ever came West in any capacity. Or possibly just lust.ĭenjin Makai, for the unfamiliar, is a beat ’em up from Winky Soft and Banpresto that originally hit the Japanese arcades in 1994. I may well be writing myself into a corner with this one, but after this week’s discussion of beat ’em ups on The MoeGamer Podcast, I spent some time with Denjin Makai.















Pixiv denjin makai 2